Special Rules for Sport Markets

You acknowledge participation in any section of D1CE's Sportsbook is only possible under the rules explained in the attached Sportsbook Market Ruleset.

1. Soccer

1.1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.

1.2. Corners awarded but not taken are not considered.

1.3. Own goals will not be considered for “Anytime Goalscorer” or “Player to score X” or “Next Goalscorer” or other markets/odds settlement purposes and are ignored.

1.4. All players who took part in the match since kick off or previous goal are considered as runners.

1.5. For “Player Props” markets - if a player is not in the starting XI, all respective player markets will be voided.

1.6. Anytime Goalscorer markets - bets will stand, if a player came into the game from substitute. Non-fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided.

1.7. First Goalscorer markets - bets will stand, if a player came into the game from substitute before the first goal was scored. Non-fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided.

1.8. Last Goalscorer markets - bets will stand, if a player came into the game from substitute. Non-fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. If a player came out of the game before the last goal was scored, bets will be voided. For the purposes of this clause, a Non-fielder shall be understood as a player who was not listed in the match day squad.

1.9. If for any reason an unlisted player scores a goal, all bets on listed players stand. For the purposes of this clause and these terms in general, an unlisted player shall be understood as a player who was not listed in the match day squad.

1.10. Anytime “Goalscorer” or “Player to score X” or “Next Goalscorer” market will be settled based on TV broadcasting and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

1.11. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.

1.12. Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

1.13. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

1.14. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

1.15. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

1.16. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

1.17. Penalties awarded but not taken are not considered.

1.18. Next scoring type: - 1.18.1. Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal. - 1.18.2. Penalty: The goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count. - 1.18.3. Own Goal: If a goal is declared as an own goal. - 1.18.4. Header: The scorer's last touch has to be with the head. - 1.18.5. Shot: The goal has to be with any other part of the body than the head and the other types do not apply. - 1.18.6. No Goal: If a goal has not been scored.

1.19. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

1.20. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void the respective bets.

1.21. If a wrong score is entered in the scoreboard of the sportsbook, all markets will be void for the time when the incorrect score was displayed.

1.22. If the team names or tournament are displayed incorrectly, we reserve the right to void the respective bets.

1.23. A yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 3 cards.

1.24. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

1.25. Cards shown after the regular time of the match are not considered.

1.26. Cards for non-players (already substituted players, managers, players on bench, coach) are not considered.

1.27. A yellow card counts as 10 points and a red or a yellow-red card counts as 25 points. The 2nd yellow card for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

1.28. Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.

1.29. If the match format was changed, the sportsbook reserves the right to void all bets.

1.30. If a friendly match ended by referee decision earlier than 80 minutes, the bets will be voided.

1.31. Team stats markets (such as Shots, Shots on target, Offsides, Throw-ins, Fouls, Saves, Goal kicks, Specials) will be settled according to the information received from the data feed provider as may be applicable from time to time, where 365scores.com is considered as a reference. Otherwise, the sportsbook reserves the right to choose/change the source of the result for a specific event if the result differs at publicly available sources.

1.32. All soccer player props bets are settled using the information provided by OPTA (SoccerStats).

1.33. The post or the crossbar (woodwork) — in the event that the ball hits the post or the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted, if after the first hit the ball was not touched by a player or referee.

1.34. Offsides. If there is a free kick after an offside is called, the offside is counted.

1.35. The use of the Video Assistant Referee (VAR) ("Video Review") during matches is confirmed by TV broadcasts after the following events: the head referee gives the sign for a video review (a box drawn in the air), the head referee checks the incident on the on-pitch video review screen. N.B. The message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official video reviews. More on the official video review system (VAR) can be found here.

1.36. Bet on the medical team entering the field. The medical team is only considered to have entered the field when the referee grants permission and the player receives assistance. In the case of two medical teams being called to enter the field at the same time for different soccer teams by the head referee, such entrances are counted as one medical team entrance.

1.37.1. Goal / Own Goal

Different governing bodies have different rules, and where possible, OPTA (SoccerStats) works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.

1.37.2. Shots

A shot target is defined as any clear attempt to score that:

  • Goes into the net regardless of intent.

  • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

  • Goes over or wide of the goal without making contact with another player.

  • Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.

  • Directly hits the frame of the goal and a goal is not scored.

Blocked shots are not counted as shots.

1.37.3. Shots on Goal

Any goal attempt that:

  • Goes into the net regardless of intent.

  • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

Shots directly hitting the frame of the goal are not counted as shots on goal unless the ball goes in and is awarded as a goal.

Shots blocked by another player, who is not the last-man, are not counted as shots on goal.

1.37.4. Goal Assist

The final touch (pass, pass-cum-shot, or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in this clause) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals, and penalties do not get an assist awarded.

1.37.5. Tackle

A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

  • A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is "safe".

  • A tackle lost is where a tackle is made but the ball goes to an opposition player. Both are deemed as successful tackles; however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.

2. Tennis

2.1. Retirement and Walkover

  • In case of a retirement and walkover of any player, all undecided bets will be voided.

2.2. Delays

  • In case of any delay (rain, darkness, etc.), all markets remain unsettled and the trading will continue as soon as the match resumes.

2.3. Penalty Points

  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.

2.4. Early Match Completion

  • If a match is finished before certain points/games are completed, all affected point/game-related markets are considered void.

2.5. Incorrect Score Impact

  • If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void respective bets.

2.6. Incorrect Player/Team Display

  • If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

2.7. Player Retirement

  • If a player retires, all undecided markets are considered void.

2.8. Match Tie-Break

  • If a match is decided by a Match tie-break, it will be considered the 3rd set.

2.9. Tie-Breaks

  • Every tie-break or Match tie-break counts as 1 game.

3. Basketball

3.1. Overtime Consideration

  • Markets do not consider overtime unless expressly stated otherwise.

3.2. Incorrect Match Time

  • If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

3.3. Incorrect Score Impact

  • If markets remain open with an incorrect score on the sportsbook's scoreboard, which significantly impacts the odds, the sportsbook reserves the right to void respective bets.

3.4. Regular Time Result

  • If overtime is played for qualification purposes, markets will be settled according to the result at the end of regular time.

3.5. Incomplete Matches

  • If a match ends before the Xth point is reached, respective bets will be void.

3.6. Overtime Markets

  • Market "Will there be overtime" will be settled as "yes" if the match finishes in a draw at the end of regular time, regardless of whether or not overtime is played.

3.7. Basketball Player Props Rules

3.7.1. Non-Participation

  • If one or more of the players in any bet do not participate, the bet will be voided.

3.7.2. Official Box Score

  • All player bets are resulted as soon as the final official box score is received from statistic providers.

3.7.3. Venue Change

  • If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not been settled will be voided.

3.7.4. Game Suspension

  • If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time, all wagers will stand. If it resumes more than 36 hours later, existing wagers will be void unless determined before suspension.

3.7.5. Overtime Inclusion

  • All overtime is included in settlement.

3.7.6. Data Sources

  • Sports data sources for NBA and NCAA are nba.com and ncaa.com.

  • Sports data source for Euroleague basketball is the data-feed provider's data.

4. American Football

4.1. Delays

  • In case of any delay (rain, darkness, etc.), all markets remain unsettled and trading will continue as soon as the match resumes.

4.2. Overtime Consideration

  • Markets do not consider overtime unless expressly stated otherwise.

4.3. Incorrect Score Impact

  • If markets remain open with an incorrect score, significantly impacting the odds, the sportsbook reserves the right to void respective bets.

4.4. Incorrect Match Time

  • If odds were offered with an incorrect match time (more than 89 seconds), the sportsbook reserves the right to void respective bets.

4.5. Wrong Score Display

  • If a wrong score is displayed, the sportsbook reserves the right to void the bets for this timeframe.

4.6. Abandoned or Postponed Matches

  • In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

4.7. Incorrect Team Display

  • If the teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

4.8. Player Inclusion

  • All offered players are considered as runners.

4.9. Next Touchdown Scorer

  • If no further touchdown is scored, the market "Next touchdown scorer (incl. overtime)" will be voided.

4.10. Unlisted Players

  • Players not listed for the match squad are considered as "Competitor1 other player" or "Competitor2 other player" for settlement purposes. This does not include players listed without an active odd.

4.11. Defense or Special Team Players

  • Players of the Defense or Special team are considered as "Competitor1 d/st player" or "Competitor2 d/st player" for settlement purposes, even if listed as a dedicated outcome.

4.12. Settlement Sources

  • Markets will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.

4.13. American Football Player Props Rules

4.13.1. Non-Participation

  • If one or more players in any bet do not participate, the bet will be voided.

4.13.2. Official Box Score

  • All player bets are resulted as soon as the final official box score is received from statistic providers.

4.13.3. Venue Change

  • If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets will be voided.

4.13.4. Game Suspension

  • If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time, all wagers will stand. If it resumes more than 36 hours later, existing wagers will be void unless determined before suspension.

4.13.5. Data Sources

  • Sports data source for American football is nfl.com.

4.13.6. Touchdown Credit

  • A touchdown is credited to any player who carries or receives the ball in the end zone, excluding passing touchdowns.

4.13.7. Player Tackles

  • "Player tackles" markets are settled based on total tackles (solo + assisted tackles). All overtime is included in settlement.

5. Ice Hockey

5.1. Regular Time Consideration

  • All markets (except period, overtime, and penalty shootout markets) are considered for regular time only unless otherwise expressly mentioned.

5.2. Penalty Shootouts

  • In the event of a game being decided by a penalty shootout, one goal will be added to the winning team's score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

5.3. Incorrect Score Impact

  • If the market remains open when goals and penalties have already taken place, the sportsbook reserves the right to void respective bets.

5.4. Incorrect Match Time

  • If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

5.5. Wrong Score Display

  • If a wrong score is entered in the sportsbook's scoreboard, all markets will be cancelled for the time the incorrect score was displayed.

5.6. Ice Hockey Player Props Rules

5.6.1. Non-Participation

  • If one or more players in any bet do not participate, the bet will be voided.

5.6.2. Official Box Score

  • All player bets are resulted as soon as the final official box score is received from statistic data providers.

5.6.3. Venue Change

  • If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets will be voided.

5.6.4. Game Suspension

  • If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time, all wagers will stand. If it resumes more than 36 hours later, existing wagers will be void unless determined before suspension.

5.6.5. Data Sources

  • Sports data source for NHL is nhl.com. All overtime is included in settlement but does not include penalty shootouts.

6. Baseball

6.1. If an inning concludes before the target point is reached (including extra innings), bets on markets like "Which team will reach X points first?" or "Who will score the Xth point?" will be declared void.

6.2. For the market "When will the match be decided?", if the game is tied after the regular nine innings and goes into extra innings, it will be settled as "Any extra inning" regardless of whether extra innings are actually played.

6.3. The market "Will there be overtime?" will be settled as "Yes" if the game is tied at the end of nine innings, whether or not extra innings are played.

6.4. Extra innings are not considered in any market unless specifically stated.

6.5. All markets will be settled based on the final result after nine innings (eight and a half if the home team is leading). The only exception is the Winner market in pre-match scenarios (see rule 6.9).

6.6. In the event of a postponed game, all bets are void unless the match resumes within 48 hours of the original start time.

6.7. If a game is abandoned, all unsettled bets are void unless the match continues within 48 hours of the original start time. Bets on markets that have already been decided will stand.

6.8. If markets remain open with an incorrect score or match status significantly impacting the odds, the sportsbook reserves the right to void the affected bets.

6.9. The Winner market for pre-match bets will be settled if the game goes at least five innings (four and a half if the home team is leading) and is considered official.

6.10. Baseball Player Props rules:

6.10.1. Bets will be void if one or more players do not participate.

6.10.2. Player bets are settled as soon as the final official box score is received from statistics providers.

6.10.3. If the venue changes but the game is not postponed by more than 48 hours and the home team remains designated as such, all bets will stand. Otherwise, they will be void.

6.10.4. If a game is suspended and resumes within 36 hours of the original start time, all wagers will stand. If it resumes after 36 hours, all existing wagers will be void unless already determined.

6.10.5. Extra innings are included in the settlement of bets.

6.10.6. If a player was not in the starting lineup, the bet will be voided.

6.10.7. Player bets with a determined outcome during the game will be settled as win/loss regardless of innings played. For undetermined outcomes, the game must go at least eight and a half innings for bets to stand; otherwise, they will be voided.

6.10.8. If there is a late pitcher change, all bets will remain. However, if an individual pitcher does not start, all bets on that pitcher's markets will be voided.

7. Handball

7.1. If a match ends before the Xth point is scored, bets on the market "Who scores Xth point?" will be void.

7.2. If a match ends before the Xth point is scored, bets on the market "Which team will win the race to X points?" will be void.

7.3. All markets, except for "Who scores the Xth point?" and "Which team will win the race to X points?", are considered for regular time only.

7.4. If the match goes to a 7-meter shootout, bets on "Who scores Xth point?" and "Which team will win the race to X points?" will be void.

7.5. If odds were offered with an incorrect match time (more than three minutes), the sportsbook reserves the right to void the bets.

7.6. If markets remain open with an incorrect score significantly impacting the odds, the sportsbook reserves the right to void the affected bets.

8. Volleyball

8.1. If a set ends before the Xth point is scored, bets on "Who scores Xth point in set Y?" will be void.

8.2. If a match is not completed, all undecided markets will be void.

8.3. The golden set is not considered in any markets.

8.4. If markets remain open with an incorrect score significantly impacting the odds, the sportsbook reserves the right to void the bets.

8.5. Official points deductions will be taken into account for all undecided markets. Markets already determined will not consider such deductions.

9. Beach Volleyball

9.1. If a set ends before the Xth point is scored, bets on "Who scores Xth point in set Y?" will be void.

9.2. If a match is not completed, all undecided markets will be void.

9.3. The golden set is not considered in any markets.

9.4. If markets remain open with an incorrect score significantly impacting the odds, the sportsbook reserves the right to void the bets.

9.5. If a team retires, all undecided markets will be void.

9.6. Official points deductions will be taken into account for all undecided markets. Markets already determined will not consider such deductions.

10. Futsal

10.1. All markets, except for halftime, first half, overtime, and penalty shootout markets, are considered for regular time only.

10.2. If a match is interrupted and continued within 48 hours of the initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets will be void.

10.3. If a market remains open when events like goals, red or yellow-red cards, or penalties have already occurred, the sportsbook reserves the right to void the bets.

12. Rugby Union and Rugby League

12.1. All markets, aside from halftime, first half, overtime, and penalty shootout markets, are evaluated based on regular time only.

12.2. Regular 80 Minutes: Market outcomes are determined by the result at the end of the scheduled 80 minutes of play. This includes any added injury or stoppage time but excludes extra-time, penalty shootouts, or sudden death unless specified otherwise.

12.3. If a market remains open after significant events such as goals, red or yellow-red cards, or penalties have occurred, the sportsbook holds the right to void the respective bets.

12.4. In cases where a market opens with a missing or incorrect red card, the sportsbook reserves the right to void bets on the affected market.

12.5. If odds are offered with an incorrect match time (exceeding two minutes), the sportsbook can void the affected bets.

12.6. Should team names or tournament details be displayed incorrectly, the sportsbook retains the right to void the respective bets.

13. Rugby Sevens

13.1. All markets, except halftime, first half, overtime, and penalty shootout markets, are considered only for regular time.

13.2. Regular 14 / 20 Minutes: Market results are based on the conclusion of the scheduled 14 or 20 minutes of play, including any injury or stoppage time but excluding extra-time, penalty shootouts, or sudden death unless otherwise noted.

13.3. If significant events such as goals, red or yellow-red cards, or penalties occur while the market remains open, the sportsbook reserves the right to void the respective bets.

13.4. If a market is opened with a missing or incorrect red card, the sportsbook may void bets on the affected market.

13.5. Odds offered with incorrect match times (over one minute) can lead to the sportsbook voiding the affected bets.

13.6. The sportsbook reserves the right to void bets if team names or categories are displayed incorrectly.

14. Darts

14.1. If a match is not completed, all undecided markets will be voided.

14.2. Markets remaining open with an incorrect score that significantly impacts the odds may be voided by the sportsbook, based on reasonable judgment.

14.3. The sportsbook reserves the right to void bets if players or teams are displayed incorrectly.

14.4. All undecided markets will be voided if a match is not completed.

14.5. Bullseye counts as a red checkout color.

15. Snooker

15.1. If a player retires or is disqualified, all undecided markets are void.

15.2. In the event of a re-rack, settlements remain if the outcome was determined before the re-rack.

15.3. Fouls or free balls do not count towards the settlement of any Potted-Color market.

15.4. If a frame starts but is not completed, all frame-related markets will be void unless the outcome has already been determined.

15.5. The sportsbook may void bets if markets remain open with an incorrect score that significantly impacts the odds, based on reasonable judgment.

15.6. The sportsbook reserves the right to void bets if players or teams are displayed incorrectly.

15.7. All undecided markets will be voided if a match is not completed.

16. Table Tennis

16.1. Bets on “Who scores [Xth] point in set [Y]” will be void if the set ends before the Xth point is reached.

16.2. If a match is not completed, all undecided markets will be voided.

16.3. The sportsbook may void bets if markets remain open with an incorrect score that significantly impacts the odds, based on reasonable judgment.

16.4. The sportsbook reserves the right to void bets if players or teams are displayed incorrectly.

16.5. If a player retires, all undecided markets are void.

16.6. Official points deductions will be considered for all undetermined markets. Markets that have already been decided will not take deductions into account.

17. Bowls

17.1. Bets on the market (Xth set - which team wins race to X points, Xth set - which team scores Xth point) will be void if a set ends before the Xth point is reached.

17.2. In cases of a player retiring or walking over, all undecided bets will be void.

17.3. The sportsbook reserves the right to void bets if markets remain open with an incorrect score that significantly impacts the odds, based on reasonable judgment.

17.4. The sportsbook reserves the right to void bets if players or teams are displayed incorrectly.

17.5. All undecided markets will be void if a player retires.

18. Cricket

18.1. Match Betting

  • All match betting will be settled in accordance with official competition rules.

  • In matches affected by adverse weather, bets will be settled according to the official result.

  • If there is no official result, all bets will be void.

  • In the case of a tie, if the official competition rules do not determine a winner, dead-heat rules will apply. In competitions where a bowl-off or super over determines a winner, bets will be settled on the official result.

  • In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.

  • If a match is discontinued due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

  • If a match is cancelled, all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

18.2. Double Chance

  • A tie will be settled as a dead heat.

  • All match-related bets will be settled in accordance with official competition rules.

  • If there is no official result, all bets will be void.

18.3. Match Betting: Draw No Bet

  • A tie will be settled as a dead heat.

  • All match-related bets will be settled in accordance with official competition rules.

  • If there is no official result, all bets will be void.

18.4. Toss Winner

  • If no toss takes place, all bets will be void.

  • Other equivalents are considered a toss (e.g., bat flip).

18.5. Toss/Win Double

  • Toss Winner rules as above.

  • Match Betting rules as above.

18.6. Tied Match

  • All bets will be settled according to the official result.

  • If the match is abandoned or there is no official result, all bets will be void.

  • For First Class matches, a tie is when the side batting second is bowled out for a second time with scores level.

18.7. Most Fours

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all-run fours, and extras do not count.

  • Fours scored in a super over do not count.

  • In First Class games, only first innings fours will count.

18.8. Most Sixes

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

  • Sixes scored in a super over do not count.

  • In First Class games, only first innings sixes will count.

18.9. Most Extras

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

  • Extras in a super over do not count.

  • In First Class games, only first innings extras will count.

18.10. Most Run Outs Conceded

  • A run out “conceded” means that a member of that team will be run out while batting.

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Run Outs in a super over do not count.

  • In First Class games, only first innings run outs will count.

18.11. Highest First Over

  • The first over must be completed for bets to stand unless settlement has already been determined.

  • If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction of overs.

  • In First Class matches, the market refers only to each team’s first innings.

  • Extras and penalty runs in the particular over count towards settlement.

18.12. Most Runs in Groups of Overs

  • If the specified number of overs are not complete, the bet will be void unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In First Class matches, the market refers only to each team’s first innings.

18.13. Highest First Partnership

  • If the batting team reaches the end of their allotted overs, reaches their target, or declares before the first wicket falls, the result will be the total amassed.

  • For settlement purposes, a batsman retiring hurt does not count as a wicket.

  • In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • In First Class matches, the market refers only to each team’s first innings.

18.14. Match Fours

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all-run fours, and extras do not count.

  • Fours scored in a super over do not count.

18.15. Match Sixes

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

  • Sixes scored in a super over do not count.

18.16. Match Extras

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

  • Extras in a super over do not count.

18.17. Match Wides

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Any runs resulting from a wide delivery, except penalty runs, will count towards the final total.

  • Wides in a super over do not count.

18.18. Match Run Outs

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Run outs in a super over do not count.

18.19. Match Wickets

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • Retired hurt does not count as a dismissal.

  • Wickets in a super over do not count.

18.20. Match Ducks

  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  • A duck is classed as someone being dismissed for zero runs.

  • Retired hurt does not count as a dismissal.

  • Ducks in a super over do not count.

18.21. Match Milestones

  • Milestone Counting: Each individual innings of 50+ or 100+ is counted. A score over 100 counts as both a 50 and a 100.

  • Limited Overs Matches: Bets void if fewer than 80% of scheduled overs are bowled due to external factors, unless already determined.

  • First Class Matches: Bets void if fewer than 200 overs are bowled in a drawn match, unless already determined.

18.22. Maximum Over in Match

  • Limited Overs Matches: Bets void if fewer than 80% of scheduled overs are bowled due to external factors, unless already determined.

  • First Class Matches: Bets void if fewer than 200 overs are bowled in a drawn match, unless already determined.

  • Runs Counting: All runs, including extras, count. Super overs do not count.

  • The Hundred: An over consists of 5 legal deliveries, with 20 overs per innings. Other limited overs rules apply.

18.23. Match Top Batter

  • Limited Overs Matches: Bets void if fewer than 50% of scheduled overs are bowled in either innings due to external factors.

  • First Class Matches: Applies only to the first innings of each team. Bets void if fewer than 200 overs are bowled, unless already determined.

  • Player Substitutions: Concussion subs count. If a batter is named in the starting XI but does not bat, bets stand. New markets may be offered for in-play substitutions.

  • Ties: Dead-heat rules apply. Super over runs do not count.

18.24. Match Top Bowler

  • Limited Overs Matches: Bets void if fewer than 50% of scheduled overs are bowled in either innings due to external factors.

  • First Class Matches: Applies only to the first innings of each team. Bets void if fewer than 200 overs are bowled, unless already determined.

  • Player Substitutions: Concussion subs count. If a bowler is named in the starting XI but does not bowl, bets stand. Bets void if a substitute not in the starting XI takes the most wickets.

  • Ties: The bowler with the fewest runs conceded wins. If still tied, dead-heat rules apply. Super over wickets do not count.

  • No Wickets: Bets void if no bowlers take a wicket.

18.25. Team of Top Batter

  • Same rules as Match Top Batter.

  • Ties: Dead-heat rules apply if top batters on both teams score the same runs.

  • Curtailed Matches: Bets stand if settlement is already determined.

18.26. Team of Top Bowler

  • Same rules as Match Top Bowler.

  • Ties: Dead-heat rules apply if top bowlers on both teams take the same wickets.

  • Curtailed Matches: Bets stand if settlement is already determined.

18.27. Player of the Match

  • Settlement: Bets settled on the officially declared player of the match.

  • Ties: Dead-heat rules apply.

  • No Declaration: Bets void if no player of the match is declared.

  • Player Participation: Bets include all players who played, including substitutes. Bets void if a player does not play.

18.28. First Innings Lead

  • Completion: Both first innings must be completed.

  • Ties: Dead-heat rules apply.

  • Drawn Matches: Bets void if fewer than 200 overs are bowled, unless already determined.

18.29. Fifty/Hundred in Match

  • Milestone Counting: Any score of 50 and above counts as a fifty. Similarly for a hundred.

  • Limited Overs Matches: Bets void if fewer than 80% of scheduled overs are bowled due to external factors, unless already determined.

  • First Class Matches: Bets void if fewer than 200 overs are bowled in a drawn match, unless already determined.

18.30. Fifty/Hundred in First Innings

  • Any score of 50 and above counts as a fifty. Similarly, any score of 100 and above counts as a hundred.

  • In limited overs matches, bets will be void if less than 80% of the scheduled overs in the first innings are completed due to external factors, such as bad weather, unless the bet's outcome has already been determined.

  • In drawn First Class matches, the innings must be completed or over 200 overs must be bowled, unless the bet's outcome has already been determined before the reduction.

  • In First Class matches, this market refers only to the first innings of the match, not both teams’ first innings.

18.31. Highest Individual Score

  • In limited overs matches, bets will be void if less than 80% of the scheduled overs are bowled due to external factors, unless the bet's outcome has already been determined.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the bet's outcome has already been determined.

  • Dead heat rules apply.

Delivery Markets

18.32. Runs off Delivery

  • The result is determined by the number of runs added to the team total off the specified delivery.

  • All illegal balls count as deliveries. For example, if an over starts with a wide, the first delivery is settled as 1, and the next ball is deemed as delivery 2 for that over.

  • If a delivery leads to a free hit, the runs scored off the additional delivery do not count.

  • All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

  • For the Hundred, an over consists of 5 legal deliveries; a full innings is made up of 20 overs.

18.33. Runs in Over

  • The specified over must be completed for bets to stand unless the result is already determined.

  • If an innings ends during an over, that over is deemed complete unless the innings ends due to external factors, in which case all bets will be void unless the result is already determined.

  • Extras and penalty runs in the particular over count towards the settlement.

  • For the Hundred, an over consists of 5 legal deliveries; a full innings is made up of 20 overs.

18.34. Boundary in Over

  • As for “Runs in Over”.

  • Only boundaries scored from the bat (off any delivery – legal or not) count as a boundary. Overthrows, all run fours, and extras do not count.

18.35. Wicket in Over

  • As for “Runs in Over”.

  • Any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket.

  • If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball.

18.36. Over Odd/Even

  • As for “Runs in Over”.

  • Zero is deemed an even number.

Group Markets

18.37. Runs in Groups of Overs

  • If the specified number of overs are not completed, the bet will be void unless the team is all out, declares, reaches their target, or the result is already determined.

  • Extras and penalty runs in the particular group of overs count towards the settlement.

  • In limited overs matches, bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed, unless the result is already determined.

  • For the Hundred, an over consists of 5 legal deliveries; a full innings is made up of 20 overs.

18.38. Wickets in Groups of Overs

  • If the specified number of overs are not completed, the bet will be void unless the team is all out, declares, reaches their target, or the result is already determined.

  • In limited overs matches, bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed, unless the result is already determined.

  • If a batter is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

  • For the Hundred, an over consists of 5 legal deliveries; a full innings is made up of 20 overs.

18.39. Runs in Session

  • The result is determined by the total number of runs scored in the specified session, regardless of which team scores them.

  • If fewer than 20 overs are bowled in a session, bets will be void unless the result is already determined.

Innings Markets

18.40. Innings Runs

  • In limited overs matches, bets will be void if less than 80% of the scheduled overs are bowled due to external factors unless the result is already determined.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled unless the result is already determined.

  • Bets will also be void in drawn First Class matches if less than 60 overs have been bowled in an incomplete innings unless the result is already determined.

  • If a team declares, that innings is considered complete for settlement purposes.

18.41. Innings Wickets

  • In limited overs matches, bets will be void if less than 80% of the scheduled overs are bowled due to external factors unless the result is already determined.

  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled unless the result is already determined.

  • Retired hurt does not count as a dismissal.

  • If a team declares, that innings is considered complete for settlement purposes.

18.42. Innings Fours

Same as for Most Fours.

18.43. Innings Sixes

Same as for Most Sixes.

18.44. Innings Extras

Same as for Most Extras.

18.45. Innings Wides Conceded

Same as Match Wides.

18.46. Innings Ducks

Same as Match Ducks.

18.47. Innings Run Outs

Same as for Most Extras.

18.48. Maximum Over in Innings

Same as for Maximum Over in Match.

18.49. Innings Runs, Odd or Even?

If the innings is abandoned, forfeited, or there is no official result, all bets will be void.

18.50. Innings to Finish with a Boundary

Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours, and extras do not count as boundaries. In limited-overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.

18.51. Top Batter in Innings

The result of this market is determined by the batter with the highest individual score in a team’s innings. In limited-overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match top batter bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batter does not bat but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered. When two or more players score the same number of runs, in the innings dead-heat rules will apply. Runs scored in a super over do not count.

18.52. Top Bowler in Innings

The result of this market is determined by the bowler with the highest individual number of wickets in an individual innings. In limited-overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an innings, then all bets will be void.

18.53. Last Player Standing

If there are two or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not). Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited-overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather. All players who played in the innings will be settled, including substitutes.

18.54. Most Economical Bowler

The result of this market is determined by the bowler with the lowest number of runs conceded per over while bowling in an individual innings. To match the scorecard, wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl but was named in the starting XI, bets on that bowler will stand. Pre-match bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If two or more bowlers have exactly the same runs per over, dead heat rules will apply. Runs conceded in a super over don’t count.

18.55. Batter Runs

If the batter finishes the innings not out at the end of an innings, their score will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited-overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Runs scored in a super over do not count.

18.56. Combined Batsman Runs

As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

18.57. Batter Fours

If the batter finishes the innings not out at the end of an innings, their number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited-overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours, and extras do not count. For pre-match bets, only the batter’s first innings will count. Fours scored in a super over do not count.

18.58. Batter Sixes

If the batter finishes the innings not out at the end of an innings, their number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited-overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. For pre-match bets, only the batter’s first innings will count. Sixes scored in a super over do not count.

18.59. Batter Milestones

As “Batter Runs”

18.60. Batter Deliveries Faced

To match the scorecard, so in this case wides do not count, but no-balls do. If a batter retires hurt, but returns later, the total deliveries faced by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Deliveries faced in a super over do not count.

18.61. Batter Method of Dismissal

If the specified batter is not out, all bets will be void. If the specified batter retires, and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand. Caught and bowled is included in fielder catch.

18.62. Bowler Wickets

If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. For pre-match bets, only the bowler’s first innings will count. Wickets scored in a super over do not count.

18.63. Bowler Runs Conceded

To match the scorecard, so in this case wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the bowler’s first innings will count. Runs conceded in a super over do not count.

18.64. Named Player Player Performance

Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. If the player does not bat or bowl, but is in the starting eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.

18.65. Batter Matchbet

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled. Runs scored in a super over do not count.

18.66. Bowler Matchbet

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled. Wickets taken in a super over do not count.

18.67. All-Rounder Matchbet

Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled. Points scored in a super over do not count.

18.68. Keeper Matchbet

Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with the scoring system above. Points scored in a super over do not count.

18.69. Fall of Next Wicket

If the partnership is ended by the end of an innings, bets will settle at the final score. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

18.70. Next Player Out

If either batter retires hurt or the batters at the crease are different from those quoted, the bets placed on both batters will be declared void. If no more wickets fall, all bets will be void.

18.71. Method of Next Wicket Dismissal

The result will be determined by the dismissal method of the next wicket that falls. A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void. Caught and bowled is included in fielder catch.

18.72. Race to ‘X’ Runs

All bets stand, regardless of any curtailment. If neither batter reaches the specified number of runs the markets will be settled as ‘Neither’.

18.73. Next Boundary Four or Six

If there are no more boundaries in the innings, bets will be void. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Boundaries scored in a super over do not count.

18.74. Winning Over

All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

One-sided Markets

18.75. Both Teams to Score ‘X’ Runs

In line with Innings Runs rules, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was place have been bowled, and this market will be settled accordingly. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.

18.76. Either Batter Method of Dismissal

All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.

18.77. Both Batters Method of Dismissal

As “Either Batter Method of Dismissal”

18.78. Runs off Consecutive Deliveries

As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

18.79. Wicket off Delivery

The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

18.80. Both Batters to Score ‘X’ Runs in Over

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.

18.81. Both Batters to Score a Boundary in Over

As “Both Batters to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

18.82. Both a Four and a Six to be Scored in an Over

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

18.83. Batter and Bowler Combo Milestones

For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.

18.84. Batters Combo Milestones

Same as “Combined Batter Runs”.

Notes for all Markets

18.85. Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket.

18.86. Concussion/tactical substitutions When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.

18.87. Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.

18.88. The Hundred For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

18.89. Incorrectly created matches If a match is created in the wrong format (i.e. T20 instead of List A), bets will be void and a new match will be created.

19. Squash

19.1. If a set ends before the Xth point is reached, this market “Who scores [Xth] point in set [y]” is considered void (cancelled).

19.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

19.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

19.4. If a player retires, forfeits the match or is disqualified all undecided markets shall be voided.

19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

20. Aussie Rules Football

20.1. All markets exclude overtime unless expressly stated otherwise.

20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.

20.3. If odds were offered with an incorrect match time (more than 2 minutes), sportsbook reserves the right to void respective bets.

20.4. If the team names or category are displayed incorrectly, sportsbook reserves the right to void respective bets.

21. Boxing

21.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

21.2. In the event of a fight being declared a “No Contest” all bets will be void.

21.3. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Round Betting” and “Method of Victory” bets will be void.

21.4. Boxing markets rules:

21.4.1. Winner (To Win the Fight) predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

21.4.2. 1x2 (Fight Result) predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

21.4.3. Total Rounds (Over/Under) means Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated - then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.

21.4.4. Winner & exact round predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.

21.4.5. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.

21.4.6. Any fighter to win inside the distance predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

22. MMA

22.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

22.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

22.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

22.4. In the event of a fight being declared a “No Contest” all bets will be void.

22.5. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

22.6. MMA Markets rules:

22.6.1. Winner (To Win the Fight) predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

22.6.2. 1x2 (Fight Result) Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

22.6.3. Total (Over/Under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.

22.6.4. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout. For the purposes of the Winning Method market, a KO (knock out) includes the following:

  • referee stoppage due to strikes while either fighter is, or both fighters are, standing;

  • referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;

  • stoppage by doctor;

  • stoppage by a fighter’s corner/team;

  • a fighter retires due to injury;

  • a win by disqualification.

For the purposes of the Winning Method market, a submission includes the following:

  • referee stoppage due to tap-out;

  • referee stoppage due to technical submission;

  • a fighter’s verbal submission (including a verbal submission which is made due to strikes).

22.6.5. Winner & exact rounds predicts the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out), disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.

22.6.6. “Will the fight go the distance?” predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

23. Golf

23.1. A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

23.2. In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

23.3. If the tournament is abandoned, any bets placed after the last completed round will be void.

23.4. If a golf round is abandoned, all undecided markets will be void.

23.5. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

23.6. In case of any delay (rain, darkness, etc.) all undecided markets remain unsettled and the trading will be continued as soon as the round/tournament continues.

23.7. In the event of any non-runners, 2 ball and 3 ball bets will be void.

23.8. Golf markets rules:

23.8.1. 2 Balls predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as a runner if he tees off on his first scheduled hole.

23.8.2. 3 Balls predicts which player will shoot the lowest score in the listed round. Dead heat rules apply.

23.8.3. Outright Winner - all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.

23.8.4. Group Betting (Top XY) - The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If group betting is offered and only one competitor starts, bets related to respective group betting will be void.

23.8.5. Finishing Position of a Named Player - in the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.

23.8.6. End of Round Leader (e.g., First round – Winner) - settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.

23.8.7. Tournament Top 4/Top 5/Top 6/Top 10/Top 20 Finish - Dead-heat rules apply.

23.8.8. To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA, and the British Open.

23.8.9. Competitor markets - if the affected competitor retires, all undecided competitor markets will be void.

23.8.10. Total markets - if a player which is listed in the group retires, all undecided total markets will be void.

23.8.11. Hole & Hole a to b markets - if a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.

23.8.12. Winner - settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.

23.8.13. Winner of group - the winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies.

23.8.14. End of round x – leader - if there are two or more players tied for the lead after a round, dead heat settlement applies. If a player does not hit a single shot in a tournament, he will be voided for all End of round – leader markets. If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

24. Motorcycle Racing

24.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

25. Athletics

25.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

26. Winter Sports

26.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

27. Formula 1

27.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

27.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

27.3. If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.

27.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

27.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

27.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

27.7. Team market rules:

27.7.1. Winner (team), Top x (team), and Head2head (team) are settled with the team which has the best-ranked car in the final result.

27.7.2. 1st to retire (teams) is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.

27.7.3. 1st pit stop (teams) is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.

27.7.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. Specific overtakings market rules are considered as valid for this market.

27.8. Markets for fastest lap rules:

27.8.1. The driver who achieved the fastest lap in the specified lap, cluster of laps, or race is considered as the winner.

27.8.2. The lap time in milliseconds is valid for settlement purposes.

27.9. Head2head markets & Winner of group market rules:

27.9.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

27.9.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

27.10. Markets for overtakings rules:

27.10.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

27.10.2. Overtakings during the first lap are not considered for settlement purposes.

27.10.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

27.10.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

27.10.5. Lapping and unlapping is not considered as overtaking.

27.11. Markets for retirements rules:

27.11.1. A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed, unless the car/driver is disqualified.

27.11.2. If more than one competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

27.11.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

27.12. Markets for pit stops:

27.12.1. The car which enters the pit-lane first will be considered as the winner of this market.

27.12.2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

27.13. Total finishers market rules:

27.13.1. A driver is only considered as a finisher for settlement purposes if he passes the finish line when the session is considered as ended.


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