Esports Special Rules
1. General Rules Applicable to Esports
1.1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
1.2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
1.3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.
1.4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity/person.
1.5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
1.6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
1.7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, after the term sportsbook will not change the result of the tickets.
1.8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
1.9. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
1.10. All markets consider overtime, unless expressly stated otherwise in the market name.
1.11. If the match format is changed or differs from the one which is being offered, the sportsbook reserves the right to void all bets.
1.12. If the fixture is listed incorrectly, the sportsbook reserves the right to void all bets.
1.13. If a match is played before the scheduled start date/time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
1.14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.
1.15. If a game on the map starts with less than ten players, all bets on that map will be voided.
2. Esports Game Specific Rules
2.1. CS:GO Rules:
2.1.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side markets will be voided.
2.1.2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
2.1.3. Rounds 1-15 constitute the first half of CS:GO maps.
2.1.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
2.2. Valorant Rules:
2.2.1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side markets will be voided.
2.2.2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
2.2.3. Rounds 1-12 constitute the first half of Valorant maps.
2.2.4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
2.3. Dota 2 Rules:
2.3.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.3.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
2.3.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.
2.4. League of Legends Rules:
2.4.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.4.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map that has started, bets have action according to the official result.
2.4.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.
2.5. King of Glory Rules:
2.5.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
2.5.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
2.5.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play after the map has started, bets have action according to the official result.
2.5.4. Market specific rules - if the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
2.6. eSports FIFA:
2.6.1. eSports Battle match duration - 2x4 minutes.
2.6.2. Liga Pro eFootball match duration - 2x6 minutes.
2.6.3. All markets will be settled as set out in the General and Soccer Market Rules.
2.7. eSports NBA2K:
2.7.1. Match duration – 4x5 minutes. This includes overtime.
2.7.2. All markets will be settled as set out in the General and Basketball Market Rules.
3. Esports solution betting rules
3.1. General Rules
3.1.1. The sportsbook platform reserves the right to cancel any bet placed on clearly erroneous odds (e.g., odds due to typographical errors, back-office mistakes, or fixed matches), switched odds, or bets made after an event has started or affected by notable technical issues.
3.1.2. All bets will be settled once the outcome of the market has been determined.
3.1.3. The "Match" market (1X2) allows betting on the (partial or final) outcome of a match or event. The options are: "1" = Home team, or the team listed on the left side of the offer; "X" = Draw, or the middle selection; "2" = Away team, or the team listed on the right side of the offer.
3.1.4. The "Correct Score" market allows betting on the (partial or final) exact score of a match or event.
3.1.5. The "Over/Under" (Totals) market allows betting on the (partial or final) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). If the total amount of occurrences equals the betting line, then all bets on this offer will be void. For example, if the betting line is 328.0 points and the match ends with a score of 164-164, the bet will be void.
3.1.6. The "Odd/Even" market allows betting on the (partial or final) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). "Odd" includes 3, 3, 5, etc.; "Even" includes 0, 2, 4, etc.
3.1.7. The "Half time/Full time" market allows betting on the result at halftime and the final outcome of the match. For example, if the halftime score is 3-0 and the match ends 3-3, the winning outcome is 3/X. The bet is void if the regular time of the match is played in a different format than listed (i.e., other than two halves).
3.1.8. The "Period Betting" market allows betting on the outcome of each separate period within a match/event.
3.1.9. The "Draw No Bet" market allows betting on either "3" or "2" as defined. If the match ends in a draw, or the particular occurrence does not happen (e.g., "Draw No Bet" and the match ends 0-0), the stakes will be refunded.
3.1.10. The "Handicap" market allows betting on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score. If the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be void.
3.1.11. The "Asian Handicap" market: Home team (-3.75) vs. Away team (+3.75). This means the stake is divided into two equal bets and placed on the outcomes -3.5 and -4.0. For the bet to be fully paid out at the listed odds, Team A must win by more than both of their listed handicaps (i.e., a margin of 3 goals or more). If Team A wins by exactly a 3-goal margin, the bet is partially won with a full payout on the -3.5 part and a refund on the -4.0 part since the outcome on that part is a “tie.” Any other outcome, including a Team A victory by a 3-goal margin, results in a loss of the entire stake. Away teams are given a +3.75 goal advantage, dividing the stake into equal bets on +3.5 and +4.0.
3.1.12. The "Double Chance" market allows simultaneous betting on two (partial or final) outcomes of a match or event. The options are: 3X, 32, and X2 with "3", "X", and "2" as defined.
3.1.13. The "Team to Score First and Win" market refers to the listed team scoring the first goal and winning the match. If there are no goals, all bets will be void.
3.1.14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and exclude points/goals/events from other parts of the match/event. Bets will be void if the match is played in any format other than stipulated in the offer.
3.1.15. Bets on "Result at End of Quarter / Half / Period X" refer to the match/event result after the specified timeframe, considering all previous points/goals/events.
3.1.16. Bets on "Race to X Points / Race to X Goals" refer to the team/participant first reaching the specified tally of points/goals/events. If the timeframe is specified, it excludes points/goals/events from other parts of the match/event. If the score isn’t reached within the timeframe, all bets will be void unless otherwise stated.
3.1.17. Bets on "Winner of Point X / Scorer of Goal X" refer to the team/participant scoring/winning the listed occurrence. Events prior to the listed occurrence are not considered. If the event isn’t scored/won within the timeframe, all bets will be void unless otherwise stated.
3.1.18. A team "to win all halves/periods" means the listed team must score more goals than its opponent in all stipulated halves/periods.
3.2. Basketball Market Rules
3.2.1. Markets do not consider overtime unless otherwise stated.
3.2.2. If a match ends before the Xth is reached, this market is void (cancelled). For example, "Who scores Xth point?" (incl. ot), "Which team will win race to X points?" (incl. OT).
3.3. Cricket Market Rules
3.3.1. Delivery Markets: Runs off. The result is determined by the number of runs added to the team total off the specified delivery. For example, if an over starts with a wide, the first delivery is settled as 3, and although there hasn’t been a legal ball bowled, the next ball is deemed delivery 3 for that over. If a delivery leads to a free hit or a free hit is re-bowled due to an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
3.3.2. Over Markets: Runs in Over. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, then that over is deemed complete unless the innings ends due to external factors, including bad weather, in which case all bets are void unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Extras and penalty runs in the particular over count towards settlement.
3.3.3. Wicket in Over. For settlement purposes, any wicket counts, including run-outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have occurred on the previous ball. Retired hurt does not count as a dismissal.
3.3.4. Over Odd/Even: Will the number of runs scored in the specified over be odd or even? As with "Runs in Over," zero is deemed an even number.
3.3.5. Innings Markets. In limited-overs matches, bets are void if it has not been possible to complete at least 80% of the scheduled overs at the time the bet was placed due to external factors, including bad weather, unless settlement has already been determined. Bets on future innings remain valid regardless of runs scored in any current or previous innings. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled unless settlement has been determined. Bets are also void in drawn First Class matches if fewer than 60 overs have been bowled in an incomplete innings unless settlement has been determined. If a team declares, that innings is considered complete for settlement.
3.4. Baseball Market Rules
3.4.1. Possible extra innings are not considered in any market unless otherwise stated.
3.5. FIFA
3.5.1. Match duration – 3x6 minutes. This includes injury time but excludes extra time and penalty shootouts.
3.5.2. All Markets will be settled as set out in the General Rules.
3.6. FIFA: Volta
3.6.1. Match duration – 3x3 minutes. This includes injury time and extra time but excludes penalty shootouts.
3.6.2. All Markets will be settled as set out in the General Rules.
3.7. Penalty Shootout
3.7.1. Includes only penalty shootouts without regular time, injury time, or extra time.
3.7.2. All Markets will be settled as set out in the General Rules.
3.8. NBA 3K
3.8.1. Match duration – 4x6 minutes. This includes overtime.
3.8.2. All Markets will be settled as set out in the General and Basketball Market Rules.
3.9. Rocket League
3.9.1. Match duration – 5 minutes. This doesn’t include overtime.
3.9.2. All Markets will be settled as set out in the General Rules.
3.10. eFighting
3.10.1. The winner of the match is the character who wins the fight.
3.10.2. Explanation of eFighting market terms:
Health Bar: Each character has 3 Health Bars. The second bar is active only after the first is completely spent.
First Damage: First successful attack.
Clash: Situation in the fight where both characters challenge each other on special occasions to increase hit points. Both fighters can win the clash, but there can also be a draw.
Supermove: Special move for each character that occurs very rarely.
3.10.3. All markets will be settled according to the definitions above.
3.11. eCricket
3.11.1. Match consists of two innings - one for each team.
3.11.2. Each inning consists of five overs with 6 deliveries each.
3.11.3. All Markets will be settled as set out in the Cricket Market Rules.
3.12. eBaseball
3.12.1. Match consists of 3 innings and extra innings if needed.
3.12.2. All Markets will be settled as set out in the Baseball Market Rules.
3.13. eShooter
3.13.1. Match consists of 15 rounds. To win, one team must score 8 points.
3.13.2. All Markets will be settled as set out in the General Rules.
3.14. eTennis
3.14.1. The winner of the match is the first player to win 3 sets.
3.14.2. A player must win 3 games to win a set. If the score is tied at 3-3, then a player can win 4-3, or if still tied at 3-3, the set is decided by a tiebreak.
3.14.3. The winner of the tiebreak is the first player to win 5 points with a minimum 3-point difference. If tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.
4. Virtual Sports Rules
4.1. Overview
The Virtual Football Modes provide a 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.
4.2. Game Structure
Each mode has a different tournament structure:
4.2.1. Virtual Football League Mode (VFLM)
16 Teams
Home & away matches
30 match days
8 concurrent matches per match day
240 matches per season Group Stage
4.2.2. Virtual Football World Cup (VFWC)
32 Teams (8 groups of 4 teams per group)
12 match day chunks (3 match days of 4 chunks per match day)
4 concurrent matches per match day chunk
48 matches per group stage
Knock-Out-Stage
16 Teams
5 rounds (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
4 concurrent matches (R16[1..4]; R16[5...8]; R8)
2 concurrent matches (Semi Finals; Final & 3rd Place)
16 matches per knock-out-stage.
4.3. Virtual Basketball
4.3.1. Overview
The VBL provides a 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.
4.3.2. Season Details
For the online version, one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30-second ‘Post Season’ period.
4.3.3. Betting
Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.
4.4. Virtual Horses
4.4.1. Overview
The Virtual Horses (VHK) provides a 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.
4.4.2. Race Details
Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races:
2 minute total event cycle;
40 seconds betting phase;
65 seconds event phase;
15 seconds results phase;
2 grass and 1 dirt track with a 1000m race randomly scheduled;
8, 10, 12, 14 runners randomly assigned.
4.4.3. Markets Rules
4.4.3.1. Win
Select the runner which will finish first.
4.4.3.2. Place
Select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners).
4.4.3.3. Forecast (Correct Order)
Select the runners that will finish 1st and 2nd in the correct order (exacta).
4.4.3.4. Forecast (Any Order)
Select the runners that will finish 1st and 2nd in any order (quinella).
4.4.3.5. Tricast (Correct Order)
Select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta).
4.4.3.6. Tricast (Any Order)
Select the runners that will finish 1st, 2nd and 3rd in any order (trio).
4.5. Virtual Dogs
4.5.1. Overview
The Virtual Dogs (VDK) provides a 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.
4.5.2. Game Information
Races are generated continuously - a new one will be started as soon as the current one has finished.
2 minute total event cycle;
37 seconds or 67 seconds betting phase;
38 seconds or 68 seconds event phase;
15 seconds results phase;
Night and day track with distance 360m and 720m randomly scheduled;
6 or 8 runners randomly assigned.
4.5.3. Markets Rules
4.5.3.1. Win
Select the runner which will finish first.
4.5.3.2. Place
Select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners).
4.5.3.3. Forecast (Correct Order)
Select the runners that will finish 1st and 2nd in the correct order (exacta).
4.5.3.4. Forecast (Any Order)
Select the runners that will finish 1st and 2nd in any order (quinella).
4.5.3.5. Tricast (Correct Order)
Select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta).
4.5.3.6. Tricast (Any Order)
Select the runners that will finish 1st, 2nd and 3rd in any order (trio).
4.6. Greyhound, Horse and Harness Racing Rules
4.6.1. General
4.6.1.1. Result Declaration
All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.
4.6.1.2. Dead Heat
In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event.
4.6.1.3. Data Accuracy
Whilst the sportsbook strives to provide the most up-to-date and accurate data, the sportsbook shall not be liable for any errors regarding the Horses, Greyhound, or Harness racing data.
4.6.2. Market Specific Rules
4.6.2.1. Win Betting
Dead heat rules apply.
4.6.2.2. Place Betting
4.6.2.2.1. Place Payouts
Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field is later reduced to 7 or fewer runners, first, second, and third places will be paid; however, deductions shall apply. See Deductions Table in clause 4.6.3.5.
4.6.2.2.2. Dead Heat
Dead heat rules apply.
4.6.2.3. Top 2 Betting
4.6.2.3.1. Payouts
Pays on runners to come 1st or 2nd in the race.
4.6.2.3.2. Validity
Bets are only valid on races with 5 or more runners. Any bets placed on a race with fewer than 5 runners will be voided.
4.6.2.3.3. Dead Heat
Dead heat rules apply.
4.6.3. Settlement & Cancellation Rules
4.6.3.1. Scratchings
4.6.3.1.1. Refund
If a runner is scratched, the stake will be refunded.
4.6.3.2. Abandoned, Postponed, and Transferred Races
4.6.3.2.1. Void Bets
If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.
4.6.3.2.2. Postponement
Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed.
4.6.3.2.3. Scratchings Reinstatement
If scratchings are reinstated due to a postponed race at the same venue, then all bets shall be void.
4.6.3.3. Deductions
4.6.3.3.1. Bet Deductions
Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.
4.6.3.3.2. Scratchings
In the case of scratchings after the declaration of the final field and after the bet has been placed, deductions will apply to the face value of the winning bets as per the Deductions Table - See Deductions Table in clause 4.6.3.5.
4.6.3.3.3. Calculation
Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.
4.6.3.3.4. Multiple Scratchings
In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runner's deduction rates as per the Operator's Deductions table. *The column provides the amount of deduction of the face value of the winnings of the respective bet.
4.6.3.4. Errors
4.6.3.4.1. Incorrect Information
If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound, or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause of the source of such error sportsbook reserves the right to void any respective bet.
4.6.3.5. Acceptance of Bets After Race Start Time
4.6.3.5.1. Single Bets
If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User.
4.6.3.5.2. Combo Bets
If a bet was accepted after the official start time of the Event as part of a Combo bet, then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.
4.6.3.6. Other
4.6.3.6.1. Late Withdrawals
In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards' decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 4.6.3.5.
4.6.3.6.2. Official Decision
Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.
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